The Physics Question Bank

VR Headset: GCSE Physics Questions with Answers

✏️ Paper first! Work out every question on paper before you open the answer. Write down every step – the equation, the numbers with units, the rearranging and the answer with its unit. In the exam, if your final answer is wrong you can still get marks for correct working, but only if the examiner can see it.

10 GCSE Physics questions about the VR headset, from Foundation to Higher, each with a full worked answer. A VR headset holds a small screen just a few centimetres from your eyes – far too close to focus on by yourself. A convex lens in front of each eye acts like a magnifying glass, making a large, virtual image that looks further away, while the screen refreshes around 90 times a second so movement looks smooth.

Course: Combined Science + Separate Physics (lens questions are Separate Physics only)  |  Tier: Foundation + Higher  |  Topics: Waves, Electricity, Energy

📌 KEY DEFINITIONS – learn them word for word

Frequency: the number of waves passing a point each second (for a screen or a vibration, the number of complete cycles each second). Measured in hertz (Hz).

Period: the time taken for one complete wave (or one complete cycle). Period = 1 ÷ frequency.

Focal length (S only): the distance from the lens to the principal focus. A convex lens can form a real or a virtual image; an object closer to the lens than the principal focus gives a virtual, upright, magnified image.

Equations you’ll use

T = 1 ÷ f  |  E = P t  |  Q = I t  |  E = Q V  |  magnification = image height ÷ object height (S only)

QuantitySymbolUnit
periodTseconds (s)
frequencyfhertz (Hz)
energy transferredEjoules (J)
powerPwatts (W)
timetseconds (s)
charge flowQcoulombs (C)
currentIamperes (A)
potential differenceVvolts (V)
magnification–no unit (heights in the same unit)

Use FIFA for every answer

  • F – Formula: write the equation as it appears on the sheet.
  • I – Insert: put in the numbers (convert to standard units first).
  • F – Fix: rearrange to make the unknown the subject.
  • A – Answer: calculate and always give the unit.

Questions

Q1 (F) A VR headset’s screen has a refresh rate (frequency) of 90 Hz. Calculate the time between one picture and the next, in milliseconds, to 2 significant figures.

Show solution

F: T = 1 ÷ f
I: T = 1 ÷ 90
F: T is already the subject
A: T = 0.0111… s = 11 ms (2 s.f.)

Q2 (F) In a faster mode, a new picture appears every 8.3 ms. Calculate the refresh rate, to 2 significant figures.

Show solution

Convert first: 8.3 ms = 0.0083 s
F: T = 1 ÷ f
I: 0.0083 = 1 ÷ f
F: f = 1 ÷ 0.0083 = 120.5 Hz
A: 120 Hz (2 s.f.)

Q3 (F) The headset has an average power of 8.0 W. Calculate the energy it uses in a 2-hour session, in kJ.

Show solution

Convert first: 2 hours = 2 × 3600 = 7200 s
F: E = P t
I: E = 8.0 × 7200
F: E is already the subject
A: 57 600 J = 57.6 kJ

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Q4 (F) The screen refreshes at 90 Hz. Calculate how many pictures it shows during a 20-minute game.

Show solution

Convert first: 20 minutes = 20 × 60 = 1200 s
Idea: 90 Hz means 90 pictures every second
Calculation: 90 × 1200
A: 108 000 pictures

Q5 (F/H) When fully charged, the headset’s battery can supply a current of 5.0 A for 1.0 hour. (a) Calculate the charge it stores in coulombs. (b) The average current drawn is 2.2 A. Calculate the battery life in hours, to 2 significant figures.

Show solution

Convert first: 1.0 hour = 1.0 × 3600 = 3600 s
(a) F: Q = I t
I: Q = 5.0 × 3600
A: 18 000 C
(b) F: Q = I t
I: 18 000 = 2.2 × t
F: t = 18 000 ÷ 2.2 = 8182 s
A: 8182 ÷ 3600 = 2.3 hours (2 s.f.)

Q6 (F/H) The battery stores 18 000 C at a potential difference of 3.8 V. Calculate the energy stored, in kJ.

Show solution

F: E = Q V
I: E = 18 000 × 3.8
F: E is already the subject
A: 68 400 J = 68.4 kJ

Q7 (F/H · S only) A character on the screen is 1.5 cm tall. Through the lens, the image of the character is 12 cm tall. Calculate the magnification.

Show solution

F: magnification = image height ÷ object height
I: magnification = 12 ÷ 1.5
F: magnification is already the subject
A: 8 (no unit)

Q8 (F/H · S only) The screen is placed 3.5 cm from a convex lens with a focal length of 4.0 cm. Describe the image formed. Give three features. [3 marks]

Show answer

The screen is closer to the lens than the principal focus (3.5 cm < 4.0 cm), so the lens acts as a magnifying glass. The image is:
• virtual – it can’t be projected on a screen; it is where the rays appear to come from (1)
• upright – the same way up as the object (1)
• magnified – bigger than the object, and on the same side of the lens as the screen (1)

Q9 (H · S only) The lens gives a magnification of 8. A menu button appears 20 cm tall in the image. Calculate its real height on the screen, in mm.

Show solution

F: magnification = image height ÷ object height
I: 8 = 20 ÷ object height
F: object height = 20 ÷ 8 = 2.5 cm
A: 25 mm

Q10 (H · S only) Explain how the convex lenses in a VR headset allow the user to see a clear, large image of a screen that is only a few centimetres from their eyes. You may draw a ray diagram as part of your answer. [6 marks]

Show answer

Model answer – marking points:
• The eye cannot focus on an object only a few centimetres away – it would look blurred.
• Each lens is convex (converging): it refracts light so that rays are bent towards the principal axis.
• The screen is placed between the lens and its principal focus (closer than one focal length).
• The rays leaving the lens are diverging; they never meet, but they appear to come from a point further back.
• So the lens forms a virtual, upright, magnified image that is further away from the eye than the screen is.
• Because the image is further away, the eye can focus on it comfortably, and because it is magnified it fills most of the field of view.
Ray diagram: one ray parallel to the axis refracted through the principal focus; one ray straight through the centre of the lens; extend both back with dashed lines to where they meet to find the virtual image.

⚠️ Where students lose marks

  • Forgetting to convert milliseconds to seconds before using T = 1 ÷ f (8.3 ms = 0.0083 s).
  • Giving magnification a unit, or using image and object heights in different units.
  • Saying the image in a VR headset is real – it can’t be put on a screen, so it is virtual. In ray diagrams, virtual rays must be drawn as dashed lines.
  • Putting milliamps or hours straight into Q = I t – change mA to A and hours to seconds first.

More devices: all 40 everyday devices · Waves questions · Electricity questions

🧮 Practise every equation, on paper or on screen

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